P.T. mod lets you explore the Silent Hills street - connhimmenting
Modder Lance McDonald worked out how to break out of the firm in P.T. to search the streets of Silent Hills that are shown in the final cinematic (via Eurogamer).
McDonald's at it again with his lively trickery within the bound of P.T.—he previously discovered that the eery Lisa is a very literal hanger-connected and that the player is playing A Norman Reedus. P.T. and Mute Hills ingest been laid to respite as a result of the Konami and Hideo Kojima fallout, but information technology's incredible that it still captures our fascinations five geezerhood on from the original demo.
Now, we're competent to catch a glimpse of what Silent Hills could have been. To achieve this, McDonald joined P.T.'s starting room to the map file of the surround seen in the last cinematic—wherein Norman Reedus wanders an empty street. Because players were never intended to be here, there is no collision, and so Average falls through the mapping. That triggers a jumpscare from Lisa and sends the thespian back to the beginning, which is theorised to be a fix for players accidentally walking out of bounds in the hallways.
P.T.
A 'playable tormenter' for Konami's riposte to Silent Pitcher's mound.
Release Date:
12 August 2014
Visit courageous space
Source: https://www.videogamer.com/news/pt-mod-lets-you-explore-the-silent-hills-street/
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